Simulation infrastructure for physical AI
Bridging the gap between reality and simulation
SimReady assets and environments for robot policy development
01 / Why simulation
In the physical world, mistakes are not cheap.
A bug in software can be patched. A robot that fails on an assembly line, in a warehouse or in a hospital can break equipment and hurt people. Physical AI needs reliability before it ships.
- 01Train where it is safeSimulation lets a robot fail millions of times without consequences, and learn from every one.
- 02Test before you deployA policy should clear a measured reliability bar in a faithful copy of its workplace before it touches the real one.
- 03Close the sim-to-real gapSimulation only helps when what works there works in reality. That gap is the problem we exist to close.
02 / The pipeline
Real to sim to real.
Bring the real world into simulation, make it behave like the real world, and send policies back out that work. We are solving it one piece at a time, starting with the assets everything else is built from.
- 01Real
Capture
Objects and spaces from the real world: photos, scans, CAD.
- 02Sim
Reconstruct
The deployment site rebuilt in simulation.
Coming soon - 03Sim
Make sim-ready
Assets and scenes with physics, materials and joints.
We are here - 04Sim
Evaluate
Policies tested against reliability benchmarks.
Coming soon - 05Real
Deploy
Policies that transfer, with real-world feedback closing the loop.
03 / Available now
SimReady assets, made autonomously.
Give us an object, or describe one. Get back a simulation-grade asset with geometry, colliders, mass, inertia, friction, materials and joints, validated before it reaches you.
- Dimensions
- 62 × 30 × 70 cm
- Mass
- 17.4 kg, derived
- Centre of mass
- 36 cm above base
- Inertia
- Full tensor, per body
- Rigid bodies
- 4, fixed base
- Joints
- 3 prismatic, 0–165 mm
- Collision
- 30 convex hulls
- Materials
- Softwood, steel 304
- Grasp regions
- 3, on the knobs
- Tested in
- MuJoCo 3.17
04 / Solutions
Two halves of one pipeline.
05 / Who it's for
Built for teams putting robots to work.
If your robot has to learn or be tested in simulation before it is deployed, you need assets that behave like the real thing.
- Robot learning teamsTrain manipulation and navigation policies on objects with real physics, not placeholders.
- Simulation engineersStop hand-building colliders and tuning mass. Drop validated assets straight into Isaac Sim or MuJoCo.
- Research labsBuild benchmarks and datasets on assets that are consistent, documented and reproducible.
- Deployment settingsFactories, assembly lines, warehouses, hospitals, homes and labs.
Talk to us